Take-Two Interactive has a total of 47 patents globally, out of which 39 have been granted. Of these 47 patents, more than 82% patents are active. United States of America is where Take-Two Interactive has filed the maximum number of patents, followed by United Kingdom and Europe, it has generated an annual revenue of $3.37 billion in the year 2020. Parallelly, United States of America seems to be the main focused R&D center and is also the origin country of Take-Two Interactive.
Take-Two Interactive was founded in the year 1993 by Ryan Brant. Company is doing business in video game. As of January 2022, Take-Two Interactive has a market cap of $18.32 Billion.
Do read about some of the most popular patents of Take-Two Interactive which have been covered by us in this article and also you can find Take-Two Interactive patents information, the worldwide patent filing activity and its patent filing trend over the years, and many other stats over Take-Two Interactive patent portfolio.
How many patents does the founder and the CEO of Take-Two Interactive have?
The founders, Ryan Brant has 0 patents respectively. The CEO, Strauss Zelnick has 0 patents.
How many patents does Take-Two Interactive have?
Take-Two Interactive has a total of 47 patents globally. These patents belong to 26 unique patent families. Out of 47 patents, 39 patents are active.
How many Take-Two Interactive patents are Alive/Dead?
How Many Patents did Take-Two Interactive File Every Year?
Are you wondering why there is a drop in patent filing for the last two years? It is because a patent application can take up to 18 months to get published. Certainly, it doesn’t suggest a decrease in the patent filing.
|Year of Patents Filing or Grant||Take-Two Interactive Applications Filed||Take-Two Interactive Patents Granted|
How Many Patents did Take-Two Interactive File in Different Countries?
Countries in which Take-Two Interactive Filed Patents
|United States Of America||39|
Where are Research Centers of Take-Two Interactive Patents Located?
10 Best Take-Two Interactive Patents
US20060040718A1 is the most popular patent in the Take-Two Interactive portfolio. It has received 19 citations so far from companies like Microsoft, Sony, and Nokia.
Below is the list of 10 most cited patents of Take-Two Interactive:
|Publication Number||Citation Count|
Which Companies are using Take-Two Interactive Patents to Advance their Research?
If patents or patents from a particular technology area of a company receive a lot of citations, it implies that the technology is being followed and incrementally innovated by the citing companies. It also indicates that citing companies are working on similar and closely related technologies.
The top citing companies in the Take-Two Interactive patent portfolio are Tetris Online, Microsoft, and Sony.
List of the top forward citing Companies –
|Company||Number of Patents|
Count of 102 and 103 Type Rejections based on Take-Two Interactive Patents
Top Take-Two Interactive Patents used in Rejecting Most Patent Applications
|Patent Number||Count of Rejected Applications|
What Percentage of Take-Two Interactive US Patent Applications were Granted?
Take-Two Interactive (Excluding its subsidiaries) has filed 30 patent applications at USPTO so far (Excluding Design and PCT applications). Out of these 28 have been granted leading to a grant rate of 100%.
Below are the key stats of Take-Two Interactive patent prosecution at the USPTO.
Which Law Firms Filed Most US Patents for Take-Two Interactive?
|Law Firm||Total Application||Success Rate|
|Orrick Herrington & Sutcliffe Llp||23||100.00%|
|Hunton Andrews Kurth Llp Hak Ny||1||100.00%|
List of Take-Two Interactive Patents
|Take-Two Interactive Patents||Title|
|US11192032B2||System and method for session management in a multiplayer network gaming environment|
|US20210316220A1||System and method for virtual navigation in a gaming environment|
|US20210260474A1||System and method for managing transactions in a multiplayer network gaming environment|
|US11071916B2||System and method for virtual navigation in a gaming environment|
|US11027196B2||System and method for managing transactions in a multiplayer network gaming environment|
|US10987587B2||System and method for game object and environment generation|
|US10814233B2||System and method for session management in a multiplayer network gaming environment|
|US10685152B2||Systems and methods for fast simulation and visualization of sparse fluids|
|US10503963B2||System and method for image capture and modelling|
|US10471357B2||Systems and methods for simulating a particular user in an interactive computer system|
|US20190299097A1||Method and apparatus for enhanced graphics rendering in a video game environment|
|US10427046B2||System and method for game object and environment generation|
|US10395410B2||System and method for real-time pose-based deformation of character models|
|US10195520B1||System and method for network gaming architecture|
|US10150039B2||Systems and methods for simulating a particular user in an interactive computer system|
|US9977795B1||System and method for multiplayer network gaming|
|US9928641B2||Systems and methods for reproduction of shadows from multiple incident light sources|
|US9922141B2||Systems and methods for fast simulation and visualization of sparse fluids|
|US9901831B2||System and method for online community management|
|US9855499B2||System and method for image capture and modelling|
|US9839838B1||System and method for online community management|
|US9814967B1||System and method for time flow adjustment in multiplayer games|
|US9805067B1||System and method for multiplayer network gaming|
|US9779443B1||Event-based personalized merchandising schemes and applications in messaging|
|US9684975B2||Method and system for filtering of visual objects|
|US9349214B2||Systems and methods for reproduction of shadows from multiple incident light sources|
|US9251622B2||System and method for calculating multi-resolution dynamic ambient occlusion|
|EP2633150B1||Remotely operated underwater redirection plenum chamber for spill response|
|US8941664B2||System and method for real-time pose-based deformation of character models|
|US8847958B2||System and method for calculating multi-resolution dynamic ambient occlusion|
|US8684819B2||Systems and methods for simulating a particular user in an interactive computer system|
|US8678894B2||Systems and methods for simulating a particular user in an interactive computer system|
|US8555977B2||Remotely operated underwater redirection plenum chamber for spill response|
|US8390621B2||System and method for calculating multi-resolution dynamic ambient occlusion|
|US8368693B2||Systems and methods for fast real-time rendering of multiple light sources|
|US8237722B2||Systems and method for visualization of fluids|
|WO2012057898A1||Remotely operated underwater redirection plenum chamber for spill response|
|US8142268B2||Systems and methods for simulating a particular user in an interactive computer system|
|US8016664B2||Systems and methods for simulating a particular user in an interactive computer system|
|US7884275B2||Music creator for a client-server environment|
|WO2008064363A3||System and method for real-time pose-based deformation of character models|
|WO2008064362A3||System and methods for fast simulation and visualization of sparse fluids|
|WO2006019987A3||Audio visual games and computer programs embodying interactive speech recognition and methods related thereto|
|US20060040718A1||Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto|
|GB0223774D0||Steering wheel game controller|