Take-Two Interactive Patents – Key Insights and Stats

Take-Two Interactive has a total of 47 patents globally, out of which 39 have been granted. Of these 47 patents, more than 82% patents are active. United States of America is where Take-Two Interactive has filed the maximum number of patents, followed by United Kingdom and Europe, it has generated an annual revenue of $3.37 billion in the year 2020. Parallelly, United States of America seems to be the main focused R&D center and is also the origin country of Take-Two Interactive.

Take-Two Interactive was founded in the year 1993 by Ryan Brant. Company is doing business in video game. As of January 2022, Take-Two Interactive has a market cap of $18.32 Billion.

Do read about some of the most popular patents of Take-Two Interactive which have been covered by us in this article and also you can find Take-Two Interactive patents information, the worldwide patent filing activity and its patent filing trend over the years, and many other stats over Take-Two Interactive patent portfolio.

How many patents does the founder and the CEO of Take-Two Interactive have?

The founders, Ryan Brant has 0 patents respectively. The CEO, Strauss Zelnick has 0 patents.

How many patents does Take-Two Interactive have?

Take-Two Interactive has a total of 47 patents globally. These patents belong to 26 unique patent families. Out of 47 patents, 39 patents are active.

How many Take-Two Interactive patents are Alive/Dead?

Worldwide Patents

Take-Two Interactive Worldwide Legal Trends

Patent Families

Take-Two Interactive Patent Portfolio

How Many Patents did Take-Two Interactive File Every Year?

Take-Two Interactive Patent Filing Trend

Are you wondering why there is a drop in patent filing for the last two years? It is because a patent application can take up to 18 months to get published. Certainly, it doesn’t suggest a decrease in the patent filing.

Year of Patents Filing or GrantTake-Two Interactive Applications FiledTake-Two Interactive Patents Granted
201132
201222
201353
201433
201512
201632
201755
201826
201935
202012
202124

How Many Patents did Take-Two Interactive File in Different Countries?

Take-Two Interactive Worldwide Filing

Countries in which Take-Two Interactive Filed Patents

CountryPatents
United States Of America39
United Kingdom3
Europe1

Where are Research Centers of Take-Two Interactive Patents Located?

Take-Two Interactive R&D Centers

10 Best Take-Two Interactive Patents

US20060040718A1 is the most popular patent in the Take-Two Interactive portfolio. It has received 19 citations so far from companies like Microsoft, Sony, and Nokia.

Below is the list of 10 most cited patents of Take-Two Interactive:

Publication NumberCitation Count
US20060040718A119
US8684819B210
US8142268B27
US9814967B14
US9805067B14
US9684975B24
US8847958B24
US8678894B24
US7884275B24
GB3008008S4

Which Companies are using Take-Two Interactive Patents to Advance their Research?

If patents or patents from a particular technology area of a company receive a lot of citations, it implies that the technology is being followed and incrementally innovated by the citing companies. It also indicates that citing companies are working on similar and closely related technologies.

The top citing companies in the Take-Two Interactive patent portfolio are Tetris Online, Microsoft, and Sony.

List of the top forward citing Companies –

CompanyNumber of Patents
Tetris Online5
Microsoft4
Sony3
Nvidia3
Lifescore2
IBM2
Adobe1
Liveclips1
Tamm1
Company 1001

Count of 102 and 103 Type Rejections based on Take-Two Interactive Patents

Take-Two Interactive patent portfolio

Top Take-Two Interactive Patents used in Rejecting Most Patent Applications

Patent NumberCount of Rejected Applications
US8142268B213
US7884275B25
US8016664B24
US8941664B23
US9814967B12
US8237722B22
US20060040718A12
US9901831B21
US8555977B21
US9805067B11
US8390621B21
US9855499B21
US9349214B21
US9922141B21
US9684975B21

What Percentage of Take-Two Interactive US Patent Applications were Granted?

Take-Two Interactive (Excluding its subsidiaries) has filed 30 patent applications at USPTO so far (Excluding Design and PCT applications). Out of these 28 have been granted leading to a grant rate of 100%.

Below are the key stats of Take-Two Interactive patent prosecution at the USPTO.

Which Law Firms Filed Most US Patents for Take-Two Interactive?

Law FirmTotal ApplicationSuccess Rate
Orrick Herrington & Sutcliffe Llp23100.00%
Hunton Andrews Kurth Llp Hak Ny1100.00%

List of Take-Two Interactive Patents

Take-Two Interactive PatentsTitle
US11192032B2System and method for session management in a multiplayer network gaming environment
US20210316220A1System and method for virtual navigation in a gaming environment
US20210260474A1System and method for managing transactions in a multiplayer network gaming environment
US11071916B2System and method for virtual navigation in a gaming environment
US11027196B2System and method for managing transactions in a multiplayer network gaming environment
US10987587B2System and method for game object and environment generation
US10814233B2System and method for session management in a multiplayer network gaming environment
US10685152B2Systems and methods for fast simulation and visualization of sparse fluids
US10503963B2System and method for image capture and modelling
US10471357B2Systems and methods for simulating a particular user in an interactive computer system
US20190299097A1Method and apparatus for enhanced graphics rendering in a video game environment
US10427046B2System and method for game object and environment generation
US10395410B2System and method for real-time pose-based deformation of character models
US10195520B1System and method for network gaming architecture
US10150039B2Systems and methods for simulating a particular user in an interactive computer system
US9977795B1System and method for multiplayer network gaming
US9928641B2Systems and methods for reproduction of shadows from multiple incident light sources
US9922141B2Systems and methods for fast simulation and visualization of sparse fluids
US9901831B2System and method for online community management
US9855499B2System and method for image capture and modelling
US9839838B1System and method for online community management
US9814967B1System and method for time flow adjustment in multiplayer games
US9805067B1System and method for multiplayer network gaming
US9779443B1Event-based personalized merchandising schemes and applications in messaging
US9684975B2Method and system for filtering of visual objects
US9349214B2Systems and methods for reproduction of shadows from multiple incident light sources
US9251622B2System and method for calculating multi-resolution dynamic ambient occlusion
EP2633150B1Remotely operated underwater redirection plenum chamber for spill response
US8941664B2System and method for real-time pose-based deformation of character models
US8847958B2System and method for calculating multi-resolution dynamic ambient occlusion
US8684819B2Systems and methods for simulating a particular user in an interactive computer system
US8678894B2Systems and methods for simulating a particular user in an interactive computer system
US8555977B2Remotely operated underwater redirection plenum chamber for spill response
US8390621B2System and method for calculating multi-resolution dynamic ambient occlusion
US8368693B2Systems and methods for fast real-time rendering of multiple light sources
US8237722B2Systems and method for visualization of fluids
WO2012057898A1Remotely operated underwater redirection plenum chamber for spill response
US8142268B2Systems and methods for simulating a particular user in an interactive computer system
US8016664B2Systems and methods for simulating a particular user in an interactive computer system
US7884275B2Music creator for a client-server environment
WO2008064363A3System and method for real-time pose-based deformation of character models
WO2008064362A3System and methods for fast simulation and visualization of sparse fluids
WO2006019987A3Audio visual games and computer programs embodying interactive speech recognition and methods related thereto
US20060040718A1Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto
GB0223774D0Steering wheel game controller
GB3008009SControl buttons
GB3008008SGames controller

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Our comprehensive report provides an in-depth look into the patent portfolio. The report includes a breakdown of the patent portfolio across various technologies, listing the patent along with brief summaries of each patent's technology.