Ubisoft has a total of 44 patents globally, out of which 30 have been granted. Of these 44 patents, more than 40% patents are active. United States of America is where Ubisoft has filed the maximum number of patents, followed by United Kingdom and Canada, it has generated an annual revenue of $1.773 billion in the year 2020. Parallelly, United States of America seems to be the main focused R&D center.
Ubisoft was founded in the year 1986 by Yves Guillemot, Christian Guillemot, Gerard Guillemot, Michael Guillemot, and Claude Guillemot. Company is doing business in video games and entertainment. As of January 2022, Ubisoft has a market cap of $6.99 Billion.
Do read about some of the most popular patents of Ubisoft which have been covered by us in this article and also you can find Ubisoft’s patents information, the worldwide patent filing activity and its patent filing trend over the years, and many other stats over Ubisoft’s patent portfolio.
How many patents does the founder and the CEO of Ubisoft have?
The founders, Yves Guillemot, Christian Guillemot, Gerard Guillemot, Michael Guillemot, and Claude Guillemot have 0 patents respectively. The CEO, Yves Guillemot has 0 patents.
How many patents does Ubisoft have?
Ubisoft has a total of 44 patents globally. These patents belong to 19 unique patent families. Out of 44 patents, 18 patents are active.
How many Ubisoft patents are Alive/Dead?
How Many Patents did Ubisoft File Every Year?
Are you wondering why there is a drop in patent filing for the last two years? It is because a patent application can take up to 18 months to get published. Certainly, it doesn’t suggest a decrease in the patent filing.
|Year of Patents Filing or Grant||Ubisoft Applications Filed||Ubisoft Patents Granted|
How Many Patents did Ubisoft File in Different Countries?
Countries in which Ubisoft Filed Patents
|United States Of America||22|
Where are Research Centers of Ubisoft Patents Located?
10 Best Ubisoft Patents
US20090202114A1 is the most popular patent in the Ubisoft portfolio. It has received 313 citations so far from companies like Sony, Nintendo, and Microsoft.
Below is the list of 10 most cited patents of Ubisoft:
|Publication Number||Citation Count|
Which Companies are using Ubisoft Patents to Advance their Research?
If patents or patents from a particular technology area of a company receive a lot of citations, it implies that the technology is being followed and incrementally innovated by the citing companies. It also indicates that citing companies are working on similar and closely related technologies.
The top citing companies in the Ubisoft patent portfolio are Sony, Microsoft, and Konami Digital Entertainment.
List of the top forward citing Companies –
|Company||Number of Patents|
|Konami Digital Entertainment||3|
Count of 102 and 103 Type Rejections based on Ubisoft Patents
Top Ubisoft Patents used in Rejecting Most Patent Applications
|Patent Number||Count of Rejected Applications|
What Percentage of Ubisoft US Patent Applications were Granted?
Ubisoft (Excluding its subsidiaries) has filed 18 patent applications at USPTO so far (Excluding Design and PCT applications). Out of these 16 have been granted leading to a grant rate of 94.12%.
Below are the key stats of Ubisoft patent prosecution at the USPTO.
Which Law Firms Filed Most US Patents for Ubisoft?
|Law Firm||Total Application||Success Rate|
|Erise Ip P A||12||91.67%|
What Technologies are Covered by Ubisoft?
Patents related to Networking relates to data sharing, establishing P2P network, connectivity, and updates.
Patents filed under Game category includes an Interactive guitar game, an interactive event or game.
Gaming Accessory related patents includes Modular accessory for video gaming, Live-Action Image Capture and instrument to input in a game.
Cloud related patents are related to cross-platform streaming applications and Optimal allocation of computation resources.
Patents filed under Design category includes ornamental design of Rabbit soft toy.
ARVR related patents includes a system for virtual reality display.
The most cited patent, US20090202114A1-Live-Action Image Capture relates to capturing live-action images or videos, such as real-time capture of player faces for use in interactive video games
The patent includes methods and techniques for capturing live action images in real time, such as capturing the face of a videogame player. The facial image can be altered and then used in a variety of ways. A user’s head movement can also be recorded, for example, to change the user’s view in a game. The player’s head motion can be detected, and the character’s motion can reflect the player’s motion. This type of movement can take place in either a first-person or third-person perspective.
The chart below distributes patents filed by Ubisoft in different countries on the basis of the technology protected in patents. It also represents the markets where Ubisoft thinks it’s important to protect particular technology inventions.
R&D Focus: How Ubisoft search focus changed over the years?
List of Ubisoft Patents
|US11027204B2||Instrument game system and method|
|US10286328B2||Modular accessory for video gaming|
|US10255083B2||Method and system for unified input in cross-platform streaming applications in cloud computing environments|
|US10207192B2||Instrument game system and method|
|US10193973B2||Optimal allocation of dynamically instantiated services among computation resources|
|US9978181B2||System for virtual reality display|
|US9839852B2||Interactive guitar game|
|US9782670B2||Computer program, method, and system for enabling an interactive event among a plurality of persons|
|US9205333B2||Massively multiplayer gaming|
|US9132348B2||Instrument game system and method|
|US9120016B2||Interactive guitar game designed for learning to play the guitar|
|US8986090B2||Interactive guitar game designed for learning to play the guitar|
|US8907193B2||Instrument game system and method|
|US8835736B2||Instrument game system and method|
|US8550916B2||Interactive game systems and methods including a transceiver and transponder receptor|
|US20090202114A1||Live-Action Image Capture|
|US7527558B2||Coherent data sharing|
|US20080200224A1||Instrument Game System and Method|
|US7181494B2||Comparing the position of shared objects|
|US7096453B2||Data definition language|
|US6907471B2||Equipping data objects with attributes and managing duplication of same for data sharing|
|EP3003516A2||Computer program, methods, and system for enabling an interactive event among a plurality of persons|
|EP2263190A2||Live-action image capture|
|CA2913580A1||Computer program, method, and system for enabling an interactive event among a plurality of persons|
|CA2459694A1||Coherent data sharing|
|CA2343563C||Comparing the position of shared objects|
|CA2341114A1||Data definition language|
|CA2338482A1||Sharing a computer-generated environment|
|WO2014195798A3||Computer program, methods, and system for enabling an interactive event among a plurality of persons|
|WO2012125763A3||Instrument game system and method|
|WO2011154834A1||Interactive game systems and methods|
|WO2009101153A3||Live-action image capture|
|GB0618063D0||Providing information to a user|
|GB2399189B||Coherent data sharing|
|GB2373882B||Comparing the position of shared objects|
|GB2373349B||Data definition language|
|GB2368411B||Sharing data over a network|
|GB0308178D0||Building a trustworthy hybrid P2P game|
|FR20065835001S1||Rabbit soft toy|
Authored By: Navjyot Singh, Insights;Gate Team