Apple Vision Pro Patents – Insights & Stats

Apple’s Vision Pro headset is set to change how we see and interact with the world. The Vision Pro isn’t just like another AR headset, it’s packed with features that make it an indispensable tool for various applications.

Apple launched Vision Pro on 2nd February 2024, It helps doctors with surgeries, makes learning more engaging, and improves remote work with realistic 3D avatars. The Vision Pro can change many industries by making tasks more efficient and interactive.

No More Dizziness! How Headsets Are Getting Smarter to Stop the Nausea

  1. This patent US20240098232A1 describes a common issue with virtual reality (VR) headsets: discomfort and distorted perception caused by a mismatch between the user’s eyes and the headset’s camera. This innovative system utilizes a depth map to determine object distances within the physical environment. The captured image is then adjusted to accurately represent what the user would see naturally, eliminating nausea and enhancing depth perception for a more enjoyable VR experience.

Gesture Learning System for Finger-Wearable Devices

  1. This patent US20230333650A1 describes an electronic device that helps users to learn gestures for finger-wearable devices by displaying instructions and an object to interact with. It measures user engagement with this object and collects finger movement data from the wearable device. If the correct gesture is performed and the engagement level is sufficient, the device confirms the success of the gesture.

Simplified Interaction for AR and VR Systems

  1. This patent, US20240087256A1, aims to improve interactions with virtual elements in AR and VR. Traditional methods are often inefficient and energy-draining. The new system offers smoother, more intuitive interactions with better feedback, reducing user inputs. This enhances user experience, conserves power, and increases efficiency, making AR and VR more user-friendly.

Generating Virtual Objects and Sound in AR

  1. This patent US20240104840A1 describes creating virtual objects and sounds in AR using controllers. Controller movements turn into virtual pointers that make objects with an elasticity model to reduce mistakes. The system also makes sounds that change with the pointer’s movement, making the experience more immersive. This method improves control, reduces errors from hand movements, and allows users to create large virtual objects and content beyond their physical reach.

Digital objects respond to user commands in a way that feels natural and realistic

  1. The patent US20240094863A1 describes a system in a virtual world where two devices can interact. Imagine you and a friend are hanging out in a virtual space. This system lets you move objects around and it acts differently depending on the object! If you pick up a picture (like a flat object), your character (called an avatar) moves with it. But if you grab something like a phone (more upright), you can move it on its own without your character budging.

Collaborative Features of Head-Mountable Devices

  1. This Patent US20240094804A1 describes head-mountable devices with varying input and output capabilities that can enhance user experiences by sharing sensor data. This allows for more accurate outputs like object recognition, avatar generation, and hand/body tracking, ensuring users are aware of each other’s experiences in a shared environment.

Other companies working on AR/VR

Microsoft HoloLens 2

The HoloLens 2 focuses on enterprise solutions with features like advanced hand and eye tracking, voice commands, and spatial mapping. It’s designed for industrial applications, such as healthcare, engineering, and education, making it highly effective for professional use.

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Magic Leap 2

Magic Leap 2 emphasizes creativity and collaboration, offering high-quality spatial computing for both enterprise and artistic fields. Its lightweight design and enhanced optics provide an immersive experience suitable for design, storytelling, and interactive applications.

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Meta Quest Pro

The Meta Quest Pro blends AR and VR, targeting both consumers and professionals. It offers a versatile platform for gaming, virtual meetings, and collaborative projects, making it suitable for a wide range of users looking for entertainment and productivity tools.

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Need to know anything else? We got you covered!

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Our comprehensive report provides an in-depth look into the patent portfolio. The report includes a breakdown of the patent portfolio across various technologies, listing the patent along with brief summaries of each patent's technology.